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In computer science, coupling is
considered to be the degree to which each program module relies on other
modules, and is also the term used to describe connecting two or more systems.
Coupling is broken down into loose coupling, tight coupling, and decoupled.
Coupling is also used to describe software as well as systems. Also called
dependency.
See also loose coupling,
tight coupling, and
decoupled.
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 Design loosely coupled modules - object oriented systems This article explains the coupling between the classes. It also explains the consequences of high coupling. The article then classifies coupling and explains each type of coupling along with the ways to eliminate the coupling.
Long-lived systems: decoupling Systems that are clearly separated from each other live longer than systems that are coupled.
Towards a More Effective Coupling of Reflection and Runtime Metamodels for Middleware (PDF) Reflection plays an important role in the flexibilisation of middleware platforms. Through dynamic inspection, middleware interfaces can be discovered and invoked at runtime, and through adaptation the structure and behavior of the platform can be modified on-the fly to meet new user or environment demands.
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